Change log #1 - Linux version incoming.


Hey everyone.

We've completely changed the enemy visual design to something way more creepy and coherent to the game story.

We've also made a few updates  and the following fixes on the game :

Added
  • Typing sound while the phone sections/typing text sections are running
  • Better 'SFX' to the chapel puzzle.
  • Feedback sound to every new tutorial instruction
  • Start game SFX.
  • New fog VFX to the forest
Improved
  • Enemy "entrance" on the level.
  • We created a system to fix objects that sometimes fall out of the map.
  • Scale puzzle to be more fluid and intuitive and better animated.
  • Changed the whole enemy section to a new enemy. (New animations are already in the post.)
Fixed
  • SFX timing of the final of the demo animation
  • 3D sounds of the apartment
  • Player breathing sound.
  • Cursor visibility around all scenes in a few builds.
  • The player getting stunned after getting hit.
  • A lot of Portuguese and English typos.
  • Heartbeat system frequency.
  • Player speed in all scenes.
  • Bug in the "Dream" scene that made the pause screen not show itself. (That one was dope to fix)
  • Cursor size in the Linux test build
  • A bug with the forest board, that was making it vanish.
  • Some collisions that we're left turned off.
  • Player HUD in front of the Telephone conversations.
  • Interaction indicators not vanishing after the player had executed whatever action he was executing
Removed
  • Nothing yet xD.

We are also finishing testing on the Linux & MAC versions of the game.

Files

Cursed - Part One Demo.zip 498 MB
Feb 06, 2021

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