DevLog #1 - The road ahead.
Hello everybody!!
I am pleased to tell you guys that we've been improving the game as a whole, as well as fixing some bugs that we found.
Now the static enemy is stopped in the right place, without jumping or flying. The melee enemy no longer holds the fire rune shots in his own body and is no longer trapped on the ground in the arena.
According to some feedbacks, we are better balancing the use of runes and levels. Some enemies are also being improved.
BTW, we've kind of "lottery" to create a new enemy with the community, we are trying to implement the new enemy in the game along with new levels and new adventures for the players. You can see the sketch of the enemy right below:
If you tried our game, please leave us feedback through this link:
English version: https://forms.gle/zmD1pc3vEJB87fwZ8
Portuguese version: https://forms.gle/UVJwcJZXMz3Ea8oi7
OR, you can give us some direct feedback through our discord: https://discord.gg/QNrVmB2
Thank you for your attention and have a great day!!
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Get Hy Brayil
Hy Brayil
A FPS bullet hell.
Status | In development |
Authors | Douzane, Vinicius Avila, PaulaAraujo, Lucas Laport, Sam Cavalheiro, Dionisio_3D, Felipe Augusto, Ricardo Pinas, Urutau games, Álan Furtado, GrerK, SusanOliveira |
Genre | Shooter, Action, Adventure |
Tags | Bullet Hell, Celtic, Fantasy, Folklore, FPS, nature, Singleplayer |
Languages | English |
Accessibility | High-contrast |
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